Thursday, November 24, 2005

Notes from Session 9: Nov 23rd

At this point in the Time Project, we are moving towards a structure for the play, and a final script, as well as final characters. We talked more about practical aspects this week, with character development and play structure, as well as set ideas. Each person has been assigned a character (links to the character's page from the name)

Dean - Dustin
FWO - Adam
Tyrant - Caroline
The Promised One - Joanne
Buddy - Caitlin
Amnesiac - Chris
Seeker - Shawn
Anonymous - Grace and Kelsey

I'm going to post the notes on each page respectively that we made for the characters in this session. What you should do over the week for these characters is develop the life, personality and backstory. Also, you should switch from whatever character you were using in the past on the blog to your new one now.
The development of the character should come through a monologue, dialogue with another character (you write both), or a psychodrama that they are re-enacting using the cast as players. Post this monologue on the character page so everyone can see and comment on it.

So, on to PLAY STRUCTURE
- hard to find a direction for the play, in the abscence of a supreme writer as GOD.
- can we see the writer are work in the play?

WHAT IS THE SHARED SPACE?
- A shared space as a way of excaping time, or thier surroundings. They find themselves there together. Some people were looking for it (FWO, Seeker), some just fell into it.
- Once you are in control, can you leave? Is this "way out" to realize it's not a prison?

WHAT IS THE SETTING?
- Classroom, Headspace, Black Space, Compartements?
- We came up with the idea of an office space, with cubicles that are cut to be 1 - 2 feet high. [picture] This shows false exclusion, even while people are all in the same space. They are also able to transcend the cubicle walls.

WHAT HAPPENS?
- Vignettes within the play
- Re-enact other people's memory (psychodrama)
- Recognizeable action, unrecognizeable dialogue.

WHAT IS THE ACTION OF THE PLAY?
Office Talk
Office Talk
Office Talk
Lighting Change. First few lines of polylogue:
FWO: Can anyone hear me?
Seeker: I can hear you but only in my head and I cannot feel or see you, are those important?
...
etcetera
- Characters have all transcended the spaces where they are for particular reasons and with certain methods (need to elaborate - that is what we do this week) get the rest of the cast to perform psychodramas of thier experiences (also based on backstory)

HOW DOES IT PROGRESS AND END?
- Monologues, Dialogues
- Shared consciousness as a gift?
- Play must end with the possibility of incorporating, not with incorporation (or NOT?)
- People are trying to be understood in their dialogue - need personal revelations.
- As we near the end, revelatory monologues should come like dominoes...to a final conclusions that could go either way.

MOMENT - Letter being passed from character to character over a wall.

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Thursday, November 17, 2005

Notes from Session 8: Nov 16th

“We’ve all been brought here for a purpose, we don’t know what it is, but we need to escape.”


CHARACTERS
- I have set up a post for each character, so we can write more about them. Click on the character on the side bar on the right to post something.

POLYLOGUE. Link.

Ned: edited polylogue to bring out best lines, aka “babies”, and its sounds like a poem:
(scroll past this to see more session notes)

Can anyone hear me?
I think I know where I am, but I’m confused about where you are?
Identify yourself?
I am a self too…I think
You are a whisper in the darkness that has been forgotten
Funny, I just remembered the taste of walnuts.
Everyone quiet down, I can’t hear the background over the din.
We are here for a reason.
What is it?
And…how can we escape?
Lets move closer.
Would anyone else like to come with me?
How do I know you aren’t me?
I was just in my car, fast asleep.
LISTEN to your SELVES
I am going to impose the threat of meaninglessness on all future comments.
I enjoy the challenge.
Who is guilty and when are they guilty.
I am looking for the rules so that I can begin to punish.
I don’t mean what I said.
I was walking in the park with my love, and that day time certainly stopped.
My husband left me six weeks ago.
Every movement I made reminded me of him.
I lived off tears, I think.
When I emerged, there was a letter.
I should have opened it earlier.
But, everything you feared has come true.
Did you think that by forgetting it would leave you blank?
I hate living with possibility, negation, guess-work.
Please answer this letter.
I haven’t had a breath of fresh air in days.
When will it end?
Who do you think you are? Weren’t you there, didn’t you look into their eyes?
You know what’s going on so stop being naïve.
I remember then and now.
What’s so bad? We are warm enough – not hungry or tired, there is no pain…I know I am not in pain, at least.
IF someone would just, if I could just, I dunno…laugh…laugh at me.
No
There has never been teamwork before. Those who were smarter have come and gone.
Don’t do that to me!
All I know is that I want to get back to my life.
I’ve been here too long!
The mind is a small camera
Take some snapshots
Tonight I almost witnessed someone hit by a car on their bike.
The face of the push biker. The sorriness of the driver.
I was powerless and loved it.
Entrapment. You feel that right in your chest, the tightness.
Are you luring me into something?
My chest is a sort of cage, I suppose. Is that what you mean?
I don’t remember asking for this. Stop speaking, I can’t stand it.
Fancy that, you didn’t even feel me tugging.
And I though I was a little….a little…a little….What was I saying?
You didn’t ask for this.
What a luxury it is to ask for things.
Shhhh, YOU, you trailed off.
Continue.
Continue.
Continue what? Did I miss a story? A bedtime story? What’s it about?
Can I tell a story?
Yes, please do.
Oh, all right, I’ll tell a story.
Once upon a time, there was a very blue planet. This planet had other sister and brother planets that liked to revolve around it. And as one year passed on the planet, several hundred years passed on its brothers' and sisters' surfaces.
And what else was there in the story? ... Oh yes.
The end.
Copernicus discovered that our Universe is not geocentric.
“Brother and Sister” planets don’t revolve around the blue planet.
In the future, please tell stories that are relevant and try to remember what happens at the end.
There isn’t much to say for the people that stay here.
I always get the sense that what they leave behind is important.
These little fragments I filter and sometimes, just sometimes, I keep them.
I always thought you’d be among the first to go once I found out people were coming and going.
How many days has it been for you now?
I’ve started pulling my hairs out and leaving them on the floor for every time someone comes and goes.
Nearly 2,000 hairs as I count them, though!! That's a feat, isn't it? Heh, eventually it'll take me so long to count them that I'll need to pull another hair out before I finish counting.
I figure that once the things I collect amount to what might be considered a history, then I will leave here.
The discarded and forgotten become the constellation of a new universe.
Astrology forgot that the universe is expanding. Someone has to link the scattered stars to form new constellations.
Please don’t forget anything when you leave this place.
Why are you always taking about leaving here? I quite like it here.
Everything has been gouged out of here and there is nothing left.
I cannot fall asleep. I cannot dream.
Without dreams, Without hope. Without anything but what is in front of you.
I dream of being asleep while I am awake and awake while I am dreaming.
I fall asleep when I’m awake, though.
I think we are being toyed with.
Does anyone want a cup of coffee?
Dream of sleep without dreams.
Since you mentioned coffee I cannot stop smelling it! How did you do that?
I don’t know about you but I work here. Need the money.
I have plans though.
Any of you. If anyone brought you here against your will, it was you.
I would love a cup of coffee.

SETTING
- Are we inside someone’s consciousness?
- A collision of consciousnesses?
- The opposite of Multiple Personality Disorder?
- Are we in a dark room?
- To what degree are people reacting to the situation they are in and why?
- People slowly sense their environment.

PROCESS
- It is hard to keep up with what’s going on.
- How do we be not linear, and avoid losing conversations?
Stages of Community:
- False (all-inclusive)
- Breakdown (smaller groups)
- Chaos (Loneliness)
- True (What we are working towards)
Impulses:
1) Take leads and follow them.
2) Copernicus and Einstein theme is interesting.
3) Avoid things that are said that don’t need to be said. E.g. lists, being too direct “I’m insane”
- “How do we make this all pay off?”
- Let the actors express the emotion, use understatement in writing as a tool.
- Must find when the world changes, when every character changes.
- Can we move to a clear, unified consciousness?

OBSERVATIONS
- Why is everyone accepting (Canadian)?
- Tyrant has no power
- Nobody can hurt each other physically
- People tend to talk to themselves when they are by themselves, in the dark.
- Not choosing to identify yourself means someone will identify you. E.g. “Bucket-man”
- Alliances occur.
- What constitutes power?
- “Time Prison” is a redundancy – those already exist.
- We are given the greatest collective gift as humans, and we don’t know how to deal with it, or can’t. Percieved as an invasion, but actually a gift.
- Kelsey: Can we have secrets between characters when we are all in eachother’s consciousnesses? Use jargon, other languages, metaphors.
- Line: “We’ve all been brought here for a purpose, we don’t know what it is, but we need to escape.”
- Dustin: These characters are very similar to us using this blog to write scripts. We have been given this power of the internet, but we are just learning to deal with this “elevated consciousness”. I wonder how I fit into this.

THEATRICAL IDEAS
- Ned: Stage design as separate, walled space with a candle at the centre. Audience is standing and free to move from focus to focus as actors act within their spaces.

WHAT’S NEXT
- Character development
- More blogging dialogue
- Last time with Ned, Caroline takes over next week.

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Dean

This is the discussion spot for Dean.

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The Promised One

This is the discussion spot for the Promised One.

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Anonymous

This is the discussion spot for unidentified characters.
Also, any new characters ideas should be put here, for lack of a better place to put them.

Questions:
- Do they have to be characters?
- Can they be unidentified, communial narrative thoughts?
- Is there distinctly more than one of them?

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Buddy

This is the discussion spot for Buddy.

Past Observations:
- What if the amnesiac was Buddy’s husband (as in the letter)?

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Amnesiac

This is the discussion spot for the Amnesiac.

Past Observations:
- Chaotic, disconnected.
- No memory, but well grounded, comfortable with the conditions because they are used to it, like a blind person with the lights off.

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Tyrant

This is the discussion spot for the Tyrant.

Past Observations:
- “get things done” energy
- pushy moderator, for now.
- Not hypocritical, doesn’t break own rules.

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Seeker

This is the discussion spot for the Seeker.

Past Observations:
- Darker side to characters, almost “seek” and destroy.
- Most conscious, highly intelligent, has the longest dialogues, DOESN’T SEEM LOST.
- “Seeker”, traditionally a new age cover up for being lost.
- “I am a squirrel” – lying, delusional, mocking, manipulative. Norse mythology has a mischevious squirrel, Rukuku, who chews on the tree of life, eventually he (evil) triumphs, and the whole tree falls down. (shit-disturber)
- Is the seeker going for more drama, or for progress?

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Flawed Wise One (FWO)

This is the discussion spot for the Flawed Wise One.

Past Observations:
- short and to the point, reserved
- maternal
- holds back and thinks before speaking.

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Friday, November 11, 2005

Notes from Session 7: Nov 9th

INITIAL THOUGHTS (RANDOM):
- Glass [Army] Tank: Virtual Reality way of looking outside a tank by using several cameras and mirrors. Can appear to digitally remove the tank, visually and audibly.
- The God effect: There are two main operations in the brain. Self and Not Self. These can be stimulated individually by electromagnets, producing a “crowded, arguing room of all our former selves.”
- What if? Someone made a temple, powered by electromagnets, and people had “religious experiences.”

POLYLOGUE – Still ongoing. Link.
- Looked at the first ~23 messages today.
- The stretched-out time between responses is odd, that we can condense a week-long conversation to a few minutes.
- We acknowledge the “void space.”

FILTERING IDEAS (for polylogue)
- Declaring emotion or intention (Bad drama – called lip service in improv)
- Lists in script: choose one and get rid of the rest.
- Anywhere the write appears through the text (i.e. you can “hear” typing)
- If it’s your “favourite” part of the script. Murder your babies.
- Old or New ideas that fit into other projects.

WHAT THE POLYLOGUE SAYS:
- Separate identities in a conceptual void, with a later catastrophic event that creates convergence.
- Feeling of emptiness, whispering about what is happening, fragmented. NOTE: The human mind tries to make sense of things, even though they are random.
- Forced authority does not work (e.g. Tyrant), can’t force the group to do anything.
- Play does not have to be linear.
- Unidentified void, with a sense of confinement. Unidentified number of people (at least 6 or 7), No sensory information, have no idea where they are. Time and other experience are uncontained, undefined. Sensory-deprivation.
- What is this?: a moment, the first four minutes, a plot arc for the entire play, a rhythmic repetition part.


CHARACTERS IN POLYLOGUE
- Characters so far: Seeker, Amnesiac, Tyrant, FWO, Buddy and several anonymous. (Examined each character more by reading their line separately)
- Want to bring characters together, paradoxes are more interesting.
Seeker:
- Darker side to characters, almost “seek” and destroy.
- Most conscious, highly intelligent, has the longest dialogues, DOESN’T SEEM LOST.
- “Seeker”, traditionally a new age cover up for being lost.
- “I am a squirrel” – lying, delusional, mocking, manipulative. Norse mythology has a mischevious squirrel, Rukuku, who chews on the tree of life, eventually he (evil) triumphs, and the whole tree falls down. (shit-disturber)
- Is the seeker going for more drama, or for progress.
Flawed Wise One:
- short and to the point, reserved
- maternal
- holds back and thinks before speaking.
Tyrant:
- “get things done” energy
- pushy moderator, for now.
- Not hypocritical, doesn’t break own rules.
Amnesiac:
- Chaotic, disconnected.
- No memory, but well grounded, comfortable with the conditions because they are used to it, like a blind person with the lights off.

Buddy:
- What if the amnesiac was Buddy’s husband (as in the letter)?

Anonymous:
- Embryonic characters not yet developed.

THEATRICAL IDEAS
- Start off dark (only voices), then at a cataclysmic event, light a match and let your eyes adjust. Does this represent a moment of collective consciousness?
- Use of mirrors as an analogue for time?
- Psychomachia concept (Adam): Book about Multiple Personality Disorder, main character explained to him by his father that mind is a mental house, and that the person who is out on the porch is just the one who is speaking. (Maybe this play is just the surface of what is actually happening).
- Maybe these people are not in the same space, but are just having a moment of shared consciousness.
- Chris Idea: Characters interact with people in the play, and realize a moment when they did their respective “time crimes.” Characters and audience work out why they are there at the same time.
o They are experiencing the past to determine why they are there.
- Are there people conscious of their own history?
- They are devoid, of time, so they can set the structure for the future.
o Responsibility, God, Insane?
- Can we split up the monologue as ideas into dialogues:
o Did this with Buddy and Seeker on the last pages. “My husband left me versus Dear Buddy”.
EDITING TOOLS
- How can we, as a group, electronically edit and comment on a script, while retaining who says what, and when changes were made, while still retaining artistic flexibility?
- Wiki is a document style where anyone can edit and make changes, for example Wikipedia. However, these changes are not marked individually, and we would need a special server with code running to do that.
- This blog is nice because everyone can update it, but commentary is still linear.
- Preferably we would have a non-linear editing style.

GO HOME AND POLYBLOG! Will try to do daily at 6 PM to 7 PM

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Thursday, November 03, 2005

Notes from Session 6: Nov. 2

To go to the improvised blog-polylogue, click here.

What we are trying to do:
- Character, Context, Conceit to express our ideas as a play.

PLAY PROPOSALS:
Adam:
- world of two races (e.g. red and blue), no continental separation, used to be related but diverged later.
- World about to collapse from war, tension, etcetera
- All of the gods in a board room, discussing free will.
o What if we give one person the ability to see the future, then they would want peace.
- They create a Messiah, about 35 years old, (Red) by giving him an orb so that he can see the future in it.
o Starts simply with predicting weather, then builds up.
- There is a terrorist attack from the blues that he wants to prevent, preemptively.
o Both end up attacking preemptively at once.
- He realizes that he can’t do anything right, and everything escalates between the two races.
- Red messiah discovers that there is a blue messiah, which the gods created to be fair.
- Both messiahs have a misconception of peace. They viewed social progress as one-sided.
- The Gods go back to before they created the messiahs, saying “how can we fix this?” Give the orb this time to a 75-year old, which he spends preparing for retirement.
o He is old, cynical, and too established. The hope was that he would be wiser.
- The Gods go back again, and give the orb to a 4-year-old on a playground.
o Reds and Blues start off in a classroom, and don’t see any difference between eachother
o It turns out that the 4 year-old, with the least education and pre-established views, is able to make the most social progress.

Kelsey:
- Man is made in god’s image.
- God hides consciousness in the milky way.
- A god (creative, unusual) accidentally gives humans consciousness. The other gods task this god with responsibility over humans, as this was not supposed to happen.
- The archetypes are the four other gods
- Play ends with the god in charge of earth either falling in love, or screwing it all and starting over again.

Dustin:
- Colony space-ship. Goes out into deep, deep space.
- Completely self-sustaining, could choose to be alone or not.
- They are gods in power, but not yet in thought, they are just becoming conscious to this.
- Isolating, sustainable environment.

Shawn:
- broken telephone on a distillation column (used in Chem. Eng. for extracting chemical of different types at varying temperature as they rise up the column)
- People placed at each stage, physically.
- A way to show social progress.

Joanne:
- Images: oppression and triggers. E.g. the normally passive word like “banana” acts as a trigger, which is nonsensical.
- Lost character as an archetype, incapable or seeing the world.
- Image: trying to rewind history, but can’t go past a certain point.

Chris:
- Images: something that puts everything in motion.
- The play varies each night based on “ingredients”.
- Hypertext controls movement of the play.

Ned:
- Rule plays: never have the same play twice. There are certain rules to follow. The audience tries to figure out the rules.
- Civilized.

Grace:
- Real-life problem: always struggling to be on time.
- Dustin’s comment about different clock times as you are leaving your house.
- Character has several time-keeping devices around him, and he is not sure what is right.
- Rents out room to housemate doctor, who is on call all the time.
- Situation similar to “gaslighting”, doctor can’t figure it out.
- Doctor moves out to sanatorium.
- Another housemate moves in, sets all the clocks to the right time.

Ned:
- Isolated context, like a circle on the stage.
- Actors get to re-invent human history, get to re-decide what gets passed on as the “past”.
- Get to determine how we got here.
- Have different motivations: peaceful, prosperous, generous. Also try to convince people to join their side.

[NOTE: This is very similar to the end of Sphere, by Michael Crichton, where the people who are empowered by the sphere choose to re-write the plot so that the sphere never existed.]

Chris:
- divided possibilities, try to walk back to nexus point, through history, and then try to re-live and re-invent it.

Ned:
- Only one person gets to bring into new “round” what happened [and therefore the wisdom generated] in the previous round.
- Repeating chorus

Caitlin:
- Look at human beings through time e.g. ecological change from use of images.
- Trees, water, fuel, oil (which we are destroying) are built through time.
- Everything now smaller, doesn’t get to grow as much.
- Shrinking [environmentally] as we are progressing.

Common Themes in Proposals:
- Gods = WHAT IF?
o Gives us the do something and see what happens.
o As playwrights, we can do whatever we want to be possible or true.
- Ideas of isolation
- Plunked somewhere, or with some major change, and trying to figure out what is going on.
- Audience involvement: getting locked in the theatre, put ownness on the audience to dictate the show.
- Let the audience be part of it, the conflict. E.g. split audience up into male/female etc.

HOW CAN WE SHOW THE CHANGING OF CONSCIOUSNESS?
- One character gets to transcend consciousness while traveling through time, others are unaware.
- Who gets the consciousness [AKA memory], who gets to decide?
- What if Audience picks character to be more conscious
o Eventually tend toward perfection, create the perfect plot.
o Like Plato’s Theory of Forms: Being and Becoming
o Very difficult to script/improv.
- Triggers can induce the change of consciousness/psychomachia.
o Lines can be the same, but change character and point of view.
o Like re-experiencing your memory, from the “conscious” actor’s point of view.
- Language is arbitrary. The memory is not in the language, but in the point of view in the action.
- Consciousness is equivalent to “directing”


REPETITION OF THE PLAY
- One character remembers (is conscious) each repetition with variation. Restart.
- Each repetition of the play is more perfect
- Each repetition is the re-telling of a viewpoint according to the principal actor. E.g. family fights.
- Have lines be the same each time, with different blocking and action. Different director for each?
- Danger of the play getting repetitive, as the audience would soon know everything far too well.
- How much can people know/be conscious of from previous iterations?
- What if there are a first few initial lines which are repeated, and then they split into different plot threads at a certain point, the “nexus”, or the point past which you cannot rewind.
- Repetition is importance, it allows for resonance and recognition.
- “He who refuses to learn from history is doomed to repeat it.”

CONVERGENCE OF CONSCIOUSNESS/CHARACTERS
- People in the isolated context have the ability/responsibility to create a new normal.
- Creation myth gone wrong?
- We are talking about creating a creation myth. Meta-creation.
- “You have 15 minutes to create god. Go.”
- Caroline debate Homecoming
- As the play as a whole progresses, do we become more conscious?
- What if the number of people, and consciousnesses, converges to one entity at the end of the play? This can be convergence of peoples, or societies.
- A monologue can be deconstructed into several different personalities – psychomachia.
- What about resolving into several, and then one, characters?
- Characters can “proxy” eachother their points of view, and then leave.
- Is the remaining person a consensus?
- Key words: Stubbornness, Orthodoxy, Dogma
Caroline’s test Debate: Topic: Homecoming
Rule: tap someone on the shoulder who you believe can incorporate your point of view.
- People all start yelling their viewpoints, narrowed down (with intervention) to Shawn alone, being very introspective.
Observations:
- there was no debate, people were steadfast in maintaining their own viewpoints in the screaming match.
- Adam: when I left the “argument”, and simply listened, I learned and agreed with a lot more people’s points of view.

CHARACTERS AND CONSCIOUSNESS
- Part of a particular viewpoint is telling a good story.
- What about keeping the same characters and interchanging lines?
- How do we choose to define characters?
- Writer versus Director debate:
o A play invites people into a connection of ideas, synthesis.


SUBJECTIVE TIME EXPERIENCE
- There are more accidents during daylight savings time changes
- Cults use sleep deprivation
- Study: someone put in a cave with no objective measurement of time, and stayed in for 2 hours. His days stretched out to about 60 hours, everything slowed down.
o Circadian rhythm about 26 hours.
- Ned: Clock broke at 3 minutes after 4, and didn’t think fever was as bad. Then realized, it had been that time for 8 hours.
- Time-deprivation as a torture, like gaslighting?
- Grace: coming to Canada for school feels like one long school day, and going back in the summer it like it is over.
- IDEA (Ned): Play with 5 characters, for each, the passage of time during the play is one minute, one hour, one day, one life, one millennium respectively.
- Quantum Leaps in consciousness over the course of the play, different rates of maturation.
- Some people are told “what losing time will do to them”.

THEATRICAL IDEAS:
- Distillation column as a physical arrangement.
- Hypertext
- Closing circle on the stage, maybe being wound by a clock. What if the audience was inside as well?
- People checking their watches and phones at the door, or being forced to change their watch to 12:00
- Clocks at different speeds for characters, and they progress and mature at different rates during the play.

“TIME PRISON” IDEA
- Very similar to social prison as an analogue: For ignoring and damaging society, you are removed from society, as a crime against society. For ignoring and thus damaging time, you are removed from time, as a crime against time.
- Henry David Thoreau: “You can’t hurt time without hurting eternity.”
- Prisoners are isolated from time. Could have clocks counting down the rest of the remaining sentence at different rates.
- “Time Crimes” (it Rhymes)
o Defying time, analogous to defying society.
o They have escaped time.
- Potential Prisoners: Blind person (doesn’t know when to sleep), musician, drug addict, artist, memory loss/Alzheimers, meditators, people who experience in the moment [hippies, improvisers?], educational establishment. Very “archetypal environment”.
- Central character in the prison: guard/warden/?/god/teacher/rehabilitator. Does this person know how to kill time?
- Are the characters not sure of what they know?
- Could prisoners take over the prison?
- Book: “Blindbess” – everyone goes blind, and it is contagious. The rest of society puts them in a mental asylum, and a hierarchy is built. By Jose Saramago, Portugese.

ARCHETYPES REVIEW
- We can take the understandable archetypes that have arisen, and take them out of context.
- Archetype sets that have arisen:
- Character Archetypes: Flawed Wise One, Tyrant, Promised One, Buddy, Seeker
- Behaviour Archetypes (Northrop Frye): Myth, Romance, Mimesis, Irony, Parody
- Prisoners: Blind, musician, drug addict, artist, memory loss, meditators, hippies
- Can these be integrated into one personality? We now have a five-part Psychomachic personality.

FINAL THOUGHTS:
- So what? – what is the moral/end/resolution?
- “Why do you think dynamite is the answer?” Tom Robbins (bomber): “Dynamite is the question, not the answer.”
- The play doesn’t need to have a “point”, necessarily.
- Theatre is Four Acts of a Five Act Drama.
- Is the end simply realizing that you are a Time Killer?

INTERESTING MOMENTS/IDEAS:
“The second/2nd we’re done classes.”

Caroline & Chris repeating line:
“I was going to say that”
“No, I said that.”

Kelsey: when does choice become fact?
Ned: Originality is an old idea left over from modernism. [Surely we can come up with a new idea, better than old originality.]

Ned: Canadian Mythology Creation Myth:
Dawson’s city is named after a famous British geologist who spent his life’s work doing surveys of the Yukon. Upon heading back to England, he was bringing back 2.5 tons of rock samples with him. When portaging, his unknowing assistants would dump out sample rocks at the beginning, and refill with more rocks at the other end. When he arrived in Eastern Canada, the rocks he had were far different from those he started with. This is the re-writing of history.

SUMMARY: MAIN IDEAS
- We want the audience to be able to take an active role. Is this role figuring out what is going on?
- Characters trapped in a time prison.
- Final point: there are so many ways we could tell the story of what we are creating, in different environments.

UPCOMING:
- Ned will use the blog to post scripts, and we can comment on them. The Play needs to be done the first week of January.

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Wednesday, November 02, 2005

Polylogue

Time Project Polylogue.

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Five Archetypes and Premise:
We don't know where we are, we are isolated.

Continuing Polylogue
- Let's try to be online 6-7ish every evening.
- Be provocative! Affect your surroundings.
- Characters: don’t use archetype as a “sign” you hold up. Allow the characters to develop.
- When Reading, allow the possibility of error, parody and sarcasm. Don't be overly sincere.

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