Thursday, November 24, 2005

Notes from Session 9: Nov 23rd

At this point in the Time Project, we are moving towards a structure for the play, and a final script, as well as final characters. We talked more about practical aspects this week, with character development and play structure, as well as set ideas. Each person has been assigned a character (links to the character's page from the name)

Dean - Dustin
FWO - Adam
Tyrant - Caroline
The Promised One - Joanne
Buddy - Caitlin
Amnesiac - Chris
Seeker - Shawn
Anonymous - Grace and Kelsey

I'm going to post the notes on each page respectively that we made for the characters in this session. What you should do over the week for these characters is develop the life, personality and backstory. Also, you should switch from whatever character you were using in the past on the blog to your new one now.
The development of the character should come through a monologue, dialogue with another character (you write both), or a psychodrama that they are re-enacting using the cast as players. Post this monologue on the character page so everyone can see and comment on it.

So, on to PLAY STRUCTURE
- hard to find a direction for the play, in the abscence of a supreme writer as GOD.
- can we see the writer are work in the play?

WHAT IS THE SHARED SPACE?
- A shared space as a way of excaping time, or thier surroundings. They find themselves there together. Some people were looking for it (FWO, Seeker), some just fell into it.
- Once you are in control, can you leave? Is this "way out" to realize it's not a prison?

WHAT IS THE SETTING?
- Classroom, Headspace, Black Space, Compartements?
- We came up with the idea of an office space, with cubicles that are cut to be 1 - 2 feet high. [picture] This shows false exclusion, even while people are all in the same space. They are also able to transcend the cubicle walls.

WHAT HAPPENS?
- Vignettes within the play
- Re-enact other people's memory (psychodrama)
- Recognizeable action, unrecognizeable dialogue.

WHAT IS THE ACTION OF THE PLAY?
Office Talk
Office Talk
Office Talk
Lighting Change. First few lines of polylogue:
FWO: Can anyone hear me?
Seeker: I can hear you but only in my head and I cannot feel or see you, are those important?
...
etcetera
- Characters have all transcended the spaces where they are for particular reasons and with certain methods (need to elaborate - that is what we do this week) get the rest of the cast to perform psychodramas of thier experiences (also based on backstory)

HOW DOES IT PROGRESS AND END?
- Monologues, Dialogues
- Shared consciousness as a gift?
- Play must end with the possibility of incorporating, not with incorporation (or NOT?)
- People are trying to be understood in their dialogue - need personal revelations.
- As we near the end, revelatory monologues should come like dominoes...to a final conclusions that could go either way.

MOMENT - Letter being passed from character to character over a wall.

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